About Me
See Below for Projects ↓
Hello I'm Joe, a Computer Science Graduate
I have been making games casually for 5 years.
Previous work includes ↓
Current Personal Project
Currently developing a video game. I am working independently, creating artwork, designing and programming.
Game Jam Projects
I have entered several game james in the past, completing 5 published games on itch.io. I came 164th place out of 5 thousand people in LD46 & 8th in PB Game Jam 4.
University Dissertation
For my final year dissertation, I created a hierarchical pathfinding solution for a tower-based agent simulation.
Experimental Projects
I have experimented with Javascript, C#, Java and Lua languages. I have used Godot 3, UE4, Unity, Game Maker and Construct; making dozens of games over the years.
Life Simulation Game
"Pocket Life" is a simulation game I have been working on since 2021. I started development just before my final year at university. The game is turn-based, and has simulated AI.
To document the development, I created a blog. Development has been swift, despite only working part-time. The game should be released Q1 2023.
Roles
→ Game Developer
→ Programmer
→ Art Designer
Artificial Intelligence
The game takes place in a town with simulated agents. Each agent has the ability to carry out actions.
This includes the ability to find a job, get married, have children and move around town. I developed a system of personalities and
ambitions, which simulate differences in human temperament.
Character Generation
To generate characters in the town on startup, I created a tool called "Peep Creator".
After the initial characters have been
generated, genetics at runtime take over. A system of gene inheritance creates new characters from existing characters when they have children.
Family Tree Generation
To create family relationships, the game generates a family tree at runtime.
I documented this here.
JavaScript A* and BFS Implementation
In my final year at university, I wrote a paper on A* pathfinding, comparing it to breadth-first search. The primary goal was to produce an efficient solution to a simulation game with 1000s of agents.
Inspired by Project Highrise and SimTower, I set out to use a hierarchy to section of the graph. This sped searches up by up to 4x.
After my initial goal, I created a finite-state machine for action selection. This created a time-based schedule for agents to follow.
The project was created fully in JavaScript.
Skills Used
→ JavaScript
→ Pathfinding Algorithms
→ Finite-state Machine Logic
→ Building Tools and UI
A* Implementation
The A* algorithm was used on a waypoint graph. Agents navigate in a 2D space, traversing the floors using lifts.
This was paired with an action selection system, and contained a buildable tower for dynamic graph generation.
I have been entering game jams since 2017. My skills as a developer have greatly increased. All of my jam games have been made independently by me, which includes: game design, artwork and programming (intermittently sound).
Ludum Dare 50 - 'Goblin Escaspe'
In April of 2022, I participated in the 50th anniversary of Ludum Dare. This became the 4th time I entered into LD. The game came 156th, scoring 25th in graphics.
Skills Used
→ User Interface Design
→ Enemy AI
→ Task Queueing
Concept
The game is a real-time strategy, with resource management and role assigning.
You can build buildings and recruit people to work in them. Eventually, waves of goblins attack, becoming a quasi-tower defence game.
PB Game Jam 4 - 'Room Sneaker'
In August of 2020, I participated in the 'PB Game Jam'. The game came 8th place.
Skills Used
→ Turn Based Strategy
→ Enemy AI
→ Puzzle Design
Concept
This game was my first take at turn-based strategy. I combined elements of stealth and puzzle to make a game that fit the theme of the jam.
Ludum Dare 46 - 'Fish Escaspe'
In April of 2020, I participated in the Ludum Dare 46. The game received 94th place in the fun category.
Skills Used
→ Physics
→ Platforming
Concept
This game is a physics platformer, where you play as a fish in a tank. The aim is to escape
out of the room.
There are 5 levels, each with their own theme.
Ludum Dare 43 - 'The Cure'
In December of 2018, I participated in my second game jam.
Skills Used
→ Art
→ Puzzle Design
Concept
This game is a puzzle game based on finding a cure. The objective is to test out diseases on patients to see which environments give immunity. The environment traits can then be used in the cure.
Ludum Dare 40 - 'Sheep Chaos'
In December of 2017, I participated in my first game jam, publishing my first game. For me, it started my new interest in game creation jams. I had no experience at the time and had just left secondary school.
From these beginnings my passion in game development was created.
I have experimented with tools, engines, languages, and techniques.
3D Experiment
I experimented with making the game Goblin Escape in 3D. This was a prototype.
LD51 Card Game
For LD51, I experimented by making a card game. I never finished the game, as it became too complex. The game had AI which would try to deceive each other and the player.
Bridge Physics
I made a bridge building demo using trigonometry. This clip shows a more rope like physics with smaller segments of bridge.
NetLogo
In my Artificial Life module in university, I experimented with cellular automata.
KS2 Educational Game
I made a learning tool for children. This tool was used in a class with KS2 students.
LD45 Element Game
For LD45 I was making an element puzzle game, where you try to get points from a having specific tiles. This game was never published.